It's been over a month since Nintendo released Super Mario Maker, a game that lets you build your own Mario levels. In that time, I've been trying to find time to write a review of it, but it's taken me this long because I can't stop playing this game. It's captured my imagination in a way that probably no other game has before, and it's finally Wii U's "killer app" to show why its tablet-meets-gamepad controller lets players do things no other console can offer.
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Mario
Nintendo has announced today that Captain Toad: Treasure Tracker has an official release date: December 5, 2014. This comes after Super Smash Bros. for Wii U, but I think it's easily the more exciting game of the two. Here's why.
Since the early days of Mario sprinting from left to right on the NES, running has been a staple in a video games. And yet, each new generation of consoles brings with it more detailed and beautiful environments. So why, then, do game developers still insist on designing game systems around running past all this beauty as quickly as possible? How did we get here? And, more importantly, should we slow down?